![gemcraft chapter 0 mana farm build gemcraft chapter 0 mana farm build](https://indiefaq.com/uploads/posts/2020-01/medium/1578816602_1.jpg)
![gemcraft chapter 0 mana farm build gemcraft chapter 0 mana farm build](https://vignette.wikia.nocookie.net/gemcraft/images/0/08/Field_M5_Map.jpg)
The only real thing I’ve discovered is that your score changes color when it goes over 1 billion :PĪre you limited by mana? if so, try maxing out the firerate of at least 50 R/O gems (and upgrade your mana pool-it should probably reach 1 mill capacity by wave 100), expiriment with grade 11 psuedo-prismatic gems (like a prismatic, but without the poison), then activating the O and Red components by combining a R/O gem with it in the inventory. Don’t use the range bonus talent, because all that really does is eliminates good tower slots by putting more within range of the exit. Shock gems suck… tried a shock strat and it doesn’t come within a lightyear of working like you’d think.ĥ. You get better damage for creation time by doing bulk prismatic.Ĥ. Dual has a better bonus, but takes far longer to make. You’ve got to go prismatic for your main damage dealers. Like if you stop making gems before the last wave, then you’re not even close.ģ.
![gemcraft chapter 0 mana farm build gemcraft chapter 0 mana farm build](https://static.planetminecraft.com/files/resource_media/screenshot/1338/2013-09-21_124940_6418885.jpg)
If you ever think you’ve got enough damage, then you don’t have nearly enough damage. You’ll be tempted to send them all around 200, and no matter your setup you’ll die.Ģ. The monster’s HP rises geometrically while your speed at creating damage slows down by 50% at each gem level.ġ. All theorycrafting changes for rounds +180, because the curve of monster HP seems to go way past your speed at increasing damage. But killing it is proving REALLY hard before the mana loss rate surpasses the gain. I’ve tried a few different methods, and getting to a stable 228 isn’t terribly difficult. Like if the game had a slow motion, in addition to x3, then this could definitely be done. You need every minute of that to create damage. It can easily take +6 hours of constant play to get through 228, but strangely enough the problem is lack of time. A macro to quickly build 14’s would help, but it might not work through the lag. I think it’s theoretically possible to beat, but you have to be creating gems very fast for a long period of time. Banishment costs go up by 50% each pass, and even when making a million mana per second you inevitably lose. The last dozen waves have billions of HP. I’m attempting different strategies, but it’s far more difficult than I imagined. Go ahead and get several inventories of gems ahead (know how much mana/inventory, though) the combination process will suddenly proceed very rapidly, and the monsters will freeze. if it drops below 200, or your mana pool has expirenced a drop of more than 25%, replace immediately at 200,you can hold them all for sure.Īlso…chances are that the supergemming will lag behind the cursor. when monster count is comfortably below 300, you can replace the R/B traps with R/C traps. DON’T use up all your mana at this point.ħ. around wave 200, replace mana farm with EITHER: R/B traps, or R/B/O traps. Place prismatics in traps: with 5 targets, it does as much damage per shot as it would in a tower. any less, and you’re counting on too much luck.Ĥ. bring to a total firepower of at least 2million max damage. fewer, and you’ll be really mad if you accidentally throw one as a gembomb. supergem, supergem, supergem…10 prismatic gems. (this also requires serious, carefull, often precise angering.)ģ. learn to set up a mana farm very, very quickly-more on that some other day. block out a stretch of time where the computer will NOT be shut down.Ģ. Preparation: MAX OUT SKILLS!…except mana pool size, which will hurt you.ġ. …though i did almost crash the browser once, angering so that I had a monster count of 1700…before wave 30. It doesn’t take a supercomputer, just an up-to-date one.